Monday August 29

Dominoes 5s and 3s
10:15am to 1:45pm
Swiss pairings over 5 rounds of 1v1 matches.
The most basic domino variant is for two players and requires a double six set. The 28 tiles are shuffled face down and form the stock or boneyard. Each player draws seven tiles; the remainder are not used. Once the players begin drawing tiles, they are typically placed on-edge before the players, so that each player can see his own tiles, but none can see the value of other players’ tiles. Every player can thus see how many tiles remain in the other players’ hands at all times during gameplay. One player begins by downing (playing the first tile) one of their tiles. This tile starts the line of play, a series of tiles in which adjacent tiles touch with matching, i.e. equal, values. The players alternately extend the line of play with one tile at one of its two ends. The game ends when one player wins by playing their last tile, or when the game is blocked because neither player can play. If that occurs, whoever caused the block gets all of the remaining player points not counting their own.
The earliest mention of dominoes is from Song Dynasty China, found in the text Former Events in Wulin. Dominoes first appeared in Italy during the 18th century, and although it is unknown how Chinese dominoes developed into the modern game, it is speculated that Italian missionaries in China may have brought the game to Europe.


Boku World Championship
10:15am to 1:45pm
7 double rounds with a 5 minute and 5 second increment per move, time control.
Boku is played with black and white marbles on an hexagonal board. The aim is to create a line of five or more of your own marbles. There is a “sandwich” rule – placing a marble of your own colour so that exactly two opposing marbles are sandwiched between it and one of your other marbles allows you to remove one of your opponent’s marbles.
Invented by Rob Nelson, the former Portland Mavericks left-handed pitcher and creator of Big League Chew bubblegum. The idea for the game came to Nelson in 1991 when he was in London pitching for the Enfield Spartans. Along with good friend and owner of the Spartans Malcolm Needs they developed and marketed the game.

Lost Cities
2:15pm to 6:00pm
Swiss pairings over 6 double rounds with a 7 minute time control.
A very easy game to learn to play, Lost Cities is a 60-card card game, designed in 1999 by game designer Reiner Knizia and published by several publishers. The objective of the game is to mount profitable expeditions to one or more of the five lost cities (the Himalayas, the Brazilian Rain Forest, the Desert Sands, the Ancient Volcanos and Neptune’s Realm).
The game play is sometimes compared to that of Gin Rummy, as players attempt to score in some or all of the five suits. Making a commitment to an expedition and failing to allocate sufficient resources to it can attract a considerable penalty. Each hand takes 10-20 minutes and tests players’ memory, analysis, judgement and bravery.

Heads up hold’em
2:15pm to 6:00pm
Swiss pairings over 6 rounds.
Heads up no-limit hold ’em. Texas hold ’em (also known as hold ’em or holdem) is a variation of the standard card game of poker. Texas hold ’em consists of two cards (hole cards) being dealt face down to each player and then five community cards being placed face-up by the dealer—a series of three (“the flop”) then an additional single card (“the turn” or “fourth”) and another additional card (“the river” or “fifth street”)—with players having the option to check, bet, raise or fold after each deal; i.e., betting may occur prior to the flop, “on the flop”, “on the turn”, and “on the river”.


10.15am to 6pm (lunch break 1.30pm-2.15pm)
£15 (AM+PM; register for Double Session)
4 rounds with auctions used when a property isn’t purchased immediately.
Monopoly is an American-originated board game originally published by Parker Brothers. Subtitled “The Fast-Dealing Property Trading Game”, the game is named after the economic concept of monopoly—the domination of a market by a single entity. It is produced by the United States game and toy company Hasbro. Players move around the gameboard buying or trading properties, developing their properties with houses and hotels, and collecting rent from their opponents, the ultimate goal being to drive them into bankruptcy.
According to Jim Slater in The Mayfair Set, the Orange property group is the best to own because players land on them more often, as a result of the Chance cards Go to Jail, Advance to St. Charles Place (Pall Mall), Advance to Reading Railroad (Marylebone Station) and Go Back Three Spaces.

Go 19×19
10.15am to 6pm (lunch break 1.30pm-2.15pm)
£15 (AM+PM; register for Double Session)
Swiss pairings over 4 rounds with a 40 minute time control per player.
The origins of the game are obscure, but Go players frequently refer to their game being 4,000 years old. The game was invented in china, but its spiritual home has long been Japan, where it supports a corps of professional players, teachers and commentators. It is also extremely popular in Korea.
The game starts with an empty board and each player in turn places stone on a vacant point with the object of enclosing territory (Unoccupied points). A secondary aim is to surround and capture the opponent’s stones. The game looks deceptively simple but is as profound as any game ever invented – one slip can result in irretrievable collapse. Expert play, to the tutored eye, has an elegance rarely found in other games.


Puerto Rico
10.15am to 6pm (lunch break 1.30pm-2.15pm)
£15, 4 rounds of 1 hour 30 minutes
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

In the resource cycle of the game, players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table, such as “Trader” or “Builder”, then every player gets to take the action appropriate to that role. The player who selected the role also receives a small privilege for doing so – for example, choosing the “Builder” role allows each player to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it.

Players earn victory points for owning buildings, for shipping goods, and for manned “large buildings”. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

630pm Pentamind World Championship Award Ceremony and Closing Ceremony