From 10am to 1:30pm
5 rounds with Swiss pairings. 15-minute time control per player per game.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they’ve placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player’s score. The player with the most points at the end of the game wins.
Fixed places will be used.
Question: Should the discards be visible to the players or, once discarded, should they be hidden immediately? Answer: The discarded tiles should be visible. Justifications:
- If the tiles are hidden, we agree that nobody will have the information:
- It will be more difficult to foresee what’s going to be drawn in the next rounds. However, a player who has a good memory (and uses it) will have the advantage since he’ll have a good idea of the tiles remaining in the bag.
- Since all player boards are public, it is quite possible to calculate with rather good precision the content of the box lid during the first few rounds depending on the number of players. Example: having a yellow tile on the fifth line of my wall, would mean that there are 4 yellow tiles in the box lid.
- This would give the advantage to individuals with a good memory.
- If the discarded tiles are made visible, every player will have the same information, giving them equal chances.
- Tiles remaining in the bag will be split among the Factory displays anyway. Having the perfect situation displayed among the factories, while being in the correct player order is quite a long stretch to foresee.