Last summer’s Forshang Cup was decided by a showdown game between two of Taiwan’s
top players: GM Kui Lin WU, and the less-experienced Kuo Hsin CHEN. WU took Red,
played a slow opening, and crushed his opponent in mysterious fashion. Since Phuc
NGUYEN specializes in maneuvering strategy, Bill Brydon asked him why CHEN lost.
Phuc’s answer: because he tried an obvious attack with Black against a better player.
RED: Kui Lin WU
BLACK: Kuo Hsin CHEN
Analysis by Phuc NGUYEN
See the game in
java window,
or in a text file in
algebraic or WXF
notation.
1. E3+5 C8=6
2. H2+3 P7+1
3. P7+1 H8+7
4. H8+7 R9=8
5. R1=2 H2+3
6. H7+6 R1+1
To me, this is the first mistake that Black makes.
He wants to counter-attack
and tries to get the advantage by bringing the chariot (rook) out fast. If I’m
playing Red, I now know that Black will play C2+3, and then take the pawn with C2=7.
If I play Red against a GM, I have a 60% to 70% chance of getting a draw. The
GM doesn’t have to do anything! If he doesn’t win the first game, he’ll probably
win the second.
7. C8=6 C2+3
8. H6+7 R1=4
9. A4+5 C2+1
10.R9=8 C2=7
Black makes a mistake by capturing immediately. Better is 10... C2=3 first,
exchanging the horse (knight). After this, Red has two moves: 11. C2+4 and 11. P7+1.
After 11. C2+4, Black can exchange pieces, and then it’s easy to draw:
11... C3-3 12. C2=7 R8+9 13. H3-2. Or Black can play 11... R4+3, and if 12. C2=3
R8+9 13. H3-2 E7+5 - no problem!
If Red plays 11. P7+1, Black plays 11... R8+4, and Red must play 12. C2=1 and
exchange chariots immediately, or else 12... P7+1 will put him in trouble.
A bad move is 11. H7-8? Black gets the advantage with 11... R4+3.
11. P7+1!
A very good move. I learned something from this. At first I thought it was stupid
because it blocks the horse. But the red pawn makes the difference.
11. .... R8+6
A bad mistake. Black loses a step (tempo) because the chariot later must retreat.
If Black plays 11... R4+5, and the same moves are played, he is one step ahead:
12. R8+4 H7+6 13. P7=8 H3-5 14. R8=5 R8+3.
But I think better is 11... H7+6. Then if Red plays 12. R8+4, like in the game,
Black has 12... R4+4 with a good game: 13. R8=6 H6+4 14. R2=4 (14. C2+5? H4+6! and
Red’s in trouble) A6+5 15. C2=1.
12. R8+4 H7+6
13. P7=8 R4+5
The Black chariot turns out to be useless on this square. It dies here.
14. P8+1 H3-5
15. R8=5 R8-3
16. C2+3
16. .... H6-4
Black is in trouble. He can’t play 16 ... H6-7, because 17. R2=4! H7+8 18. R4+7,
and Red threatens a strong attack with H7+8.
17. R5=8 H5+6
Black plays this to block the file. But maybe 17... H5+7 18. R2=4 A6+5 would be better.
18. C2-1 E7+5
19. C2=4!
This is a winning move, forcing Black to exchange a key defender.
19. .... R8+6
20. H3-2 H6-8
21. H2+3 C7=6
If Black doesn’t go here, locking the cannons, he loses a piece. An immediate
21... P7+1? 22. C4-1! R4-2 23. R8=3 C7=8 24. R3=2.
22. C4=2 P7+1? (a diagram)
This is a mistake, opening the right side for Red. If Black doesn’t play this,
he’s not in good shape, but he won’t die too fast. The best move is 22... A6+5.
The position is complicated, but one possible line is 23. C2+2 H4-3 24. P8+1!
(24. R8=4 C6=7 is no use) E5+3! 25. R8=7 E3+5 26. P8+1 H3+2 27. R7=8 P7+1 28. R8=3!
and Red has a big advantage. If 28. R8+2? P7+1 would give Black a very strong attack.
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Phuc NGUYEN
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23. R8=3 H8+7
24. C2+5
Once the cannon is down, it’s a very easy win.
24. .... A6+5
25. C2=1 P5+1
26. R3=2 C-=8
27. H3+4 P5+1
28. H4+3 C8=7
29. R2+5 C6-6
30. H3+1 E5-7
31. H1+3 (a diagram)
Phuc NGUYEN is one of North America’s top Xiangqi players. He won his master
title at the 1997 World Cup, was a prize-winner at the 1999 Forshang Cup, and has
won the last three Toronto championships. He will contribute to the Mindzine on
a semi-regular basis.